Whitehacked Alchemy: Infusions!

Aloha! ❀

Here is another set of alchemical consumables from my gothic campaign, these ones are featured around potion-like substances that allow you to take on characteristics or abilities related to the creature they are made from. But watch out, they also come with a downside and may induce long-lasting changes via corruption!


Abyssium (Outsiders)

This infusion is colored violet and frequently forms shards that dissolve quickly again.

  • Activation Cost: +2 corruption
  • Effect: sense sentience
  • Downside: vulnerable to energy damage
  • Duration: 1d6 hours

The user of this infusion becomes aware of all sentient minds within 100 ft and their rough direction but in turn their lips, nails, and eye take on a random color which relates to a random energy type that the user becomes vulnerable to.

Arcanum (Magical Creatures)

This infusion is colored violet and frequently forms shards that dissolve quickly again.

  • Activation Cost: +2 corruption
  • Effect: magic resistance
  • Downside: shed light
  • Duration: 1d6 hours

The user of this infusion becomes resistant to magical effects, gaining a double positive roll on saves against them – but their skin also sheds green-purple light like a torch, making it difficult to hide.

Corpus (Undead)

This infusion is colored violet and frequently forms shards that dissolve quickly again.

  • Activation Cost: +2 corruption
  • Effect: undead invisibility
  • Downside: crave raw flesh
  • Duration: 1d6 hours

The user of this infusion changes to resemble a rotting corpse, including the smell. As a result non-sentient corporeal undead can no longer perceive the user, but they require a ration-sized portion of raw flesh every hour or become staggered.

Gargonicum (Gargoyles)

This infusion is a deep red-brown and has some clay-like bits floating in it.

  • Activation Cost: +2 corruption
  • Effect: resistance to slashing & piercing weapons
  • Downside: vulnerability to bludgeoning weapons
  • Duration: 1d6 hours

The user of this infusion has their skin grow hard and rocky, allowing them to withstand some weapons better, but also causes the skin to become brittle, making them vulnerable to any kind of bludgeoning attacks, including falling damage.

Gast (Spirits)

This infusion spreads a pale blue glow but is otherwise perfectly clear.

  • Activation Cost: +2 corruption
  • Effect: translucency
  • Downside: affected by effects targeting spirit
  • Duration: 1d6 hours

The user of this infusion becomes somewhat translucent, allowing them to hide more easily and causing attackers to have a flat 20% miss chance, but the user also is effected by holy water and similar effects as if they were a spirit.

Imitirovat (Aberrations)

This infusion is a deep blue liquid with a sludge-like consistency.

  • Activation Cost: +2 corruption
  • Effect: immunity to precision and critical hits
  • Downside: requires moisture, damaged by salt
  • Duration: 1d6 hours

The user of this infusion has their flesh and skin take on a rubbery texture and shifts around their anatomy, making them immune to attacks relying on precision or certain anatomy to exist.

Lykos (Werewolves)

This infusion is of a violet color and bubbles slightly as if boiling.

  • Activation Cost: +2 corruption
  • Effect: grow fangs and claws
  • Downside: silver vulnerability
  • Duration: 1d6 hours

The user of this infusion grows powerful claws and fangs, allowing them to attack in a feral manner with all of these at once, but they take additional weapon by weapons made out of silver and will find it difficult to use weapons.

Vampirica (Vampires)

This infusion has a deep red color, and has a smell of iron and fruit.

  • Activation Cost: +2 corruption
  • Effect: see in the dark
  • Downside: vulnerable to sunlight
  • Duration: 1d6 hours

The user of this infusion has their eyes become colored red and grants them the ability to see in the dark, but they will find their skin to become especially vulnerable to sunlight, taking 1 damage per 10 minutes of exposure.